© Copyright Ricardo Chamizo

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Hangar T

Testing colors and materials at this open room. Although I am happy, overall, with the mood and colors I will redo the texture in more paintery fashion.

 

Hangar blockout

Hangar building blockout. Game asset, playing with the shapes. Following the design and  mood from last week concept.

Designed to be basically an open room where to get some goods from.
C&C welcome.

 

 

Hangar

“8th” the serie

Here I am leaving some initial models of an ongoing project. This material belongs to the “8th serie” currently in preproduction. PBR materials, 2K maps, ready to render at VRAY.

Previously I created some sketches and color tests as concepts.

 

 

Average_)oe_Natural_EYesReaped_AverageBlendShapes_ISOISO_Shapes

Fable Legends Credit Page

Fable Legends is a great unreleased game. Beta was playable for a few. I had worked at it for 6 months, a brief collaboration where I meet an awesome team , learned a lot from highly skilled and creative professionals and made good friends on the way

 

Here is the credit page for the entire team. All hail the Lions!

 

https://www.fablelegends.com/

Winter sketch crop

Sketches on a a6 drawing pad using Copic greymarkers, pen and pilot. Touch ups and level in PS.

 

ExoSuit_assembly

 

 

IT came from the Sea

From the Alternaverse Saga: Indian Island event . Copic markers,mech pen, pilot, sketchbook on Android

 

It_came_from_the_Sea_002

Awaiting, no rush

Phone concept, playing with proportions for new characters

AwaitingFB

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