© Copyright Ricardo Chamizo

Archive for April, 2013

Insert more coins

Coming back to my  Chibi Tank project . This time around I am modelling a final level boss mixing  in it some of the “wonder weapons” from 2WW.

Today I am posting just the W.I.P. treads and during the next days some more pieces will pop up here. These are already modeled and waiting to be rendered.

As always crits and suggestions are very welcome hero or at  rchamizo256@gmail.com. Click on the images to view HD version.

Treads FinalBoss Metal Slug, VrayToon,3dmax

Treads FinalBoss Metal Slug, VrayToon,3dmax

3dmax, wireframe, viewport

Final Boss treads, wireframe, viewport, 3dmax



Vray WIP-02 “Knowing me, knowing you” -A.P.-

Getting to know the basics Vray materials and how these react to the light and effects such VrayFog.

Now I am using cartoon styled  maps that I created from Zbrush sculpts.The same sculpted models had been decimated and used as LOWish polig assets to build the background.  The materials applied are composed by Diffuse/Normal/Glossiness/Heightmap/DirtMap.

The scene has been rendered using irradiance for the primary and  lightmap for  secondary bounce, in low/medium settings. Still testing to get rid of the grain without get into  long rendering times.

The render posted here is pretty raw, just a quick pass in photoshop for levels/colors and sharpening. Click in the image to view the hi-res version.

 Lighting over basic VRayMtl, Difuse view of all materials in scene, VRAY render VRaySun and Fog

Lighting over basic VRayMtl, Difuse view of all materials in scene, VRAY render VRaySun and Fog

Next, Fast SSS for the skin, posing the model, add some more props and render with displacement.


Vray “getting to know all about you”

Messing around with VRay in 3dmax, rendering an old scene that have been sitting ducks forever in my hard drive. Click in the image to view hi-res version.

3Dmax, Vray, lighting

3Dmax, Vray, lighting

ATM just plain standard 3dmax material, some arch and design and some difuse. One Vray sun, one spot target and one omni.

Next step VRay materials, trying to get  a similar look of what I got from Maya+mentalRay.

These are the latest test from the now revamped character “Brujita”, shaded and rigged, ready to be dropped at the room.

brujitaSSS_003 copybrujitaSSS_001 copyscreenshoots copyscreenshoots_02