Crafting AOs with grey markers II
Here is a follow up of the texture creation post last week. Moving from the sketches to digital 2d format then to 3d.
The nice part of it is to dump these sketches in PS, apply some gradient, do very little correction and done. Ready to get the normals and stuff. Really quick way to get your tileable textures 3d ready.
No lights Viewport pic. Crafting lowpoly from textures
As always C&C very welcomed