© Copyright Ricardo Chamizo

Archive for October, 2014

Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model


I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.


I had a blast with it and was very good as a practice to handpaint or use pbr shaders.




Alien Isolation is out there :D

Hi guys

After 4 year + development our baby is out there having its first blood.

I am very proud to have been working in this game with such amazing professionals.

A little bit of freebies, today at work and my physical copy of the game signed by nearly the whole team. (perhaps tomorrow …)



Minion wanted to say hello, so there.

Hope you guys enjoy the game as I did the day I played it as a whole. Also, very recommendable the DLC missions, lots of very well known faces and places from the childhood.

BTW I just found this video with a really nice compilation of environments + ambience from Alien Isolation (Sevastopol)