© Copyright Ricardo Chamizo

Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model

https://skfb.ly/B7IK

I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

FliyingIsland_Brochure

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.

IslandMapsThanks

Ricardo

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