Flying Island Final
Just finished the model and the material, updated at Sketchfab. Here the link to the see the realtime model
I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.
Difuse had been handpainted over the baked AO from the model.
Final geometry is 10.5k faces
To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.
I had a blast with it and was very good as a practice to handpaint or use pbr shaders.
This entry was posted on October 30, 2014 by constructidecepticon. It was filed under Chibi_Tank_Project, Uncategorized and was tagged with 3d max, AO, cartoon model, cartoon textures, flying island, hand painted textures, island, lowpoly, maya, realtime model, Sketchfab.