So proud of had worked at this game!.
It had been 4 years of development where I had worked with very talented professionals at the game industry and from where I made very good friends.
Some of you had asked for wires of the assets at Alien:Isolation. There you go. Screenshots of a bit of my work from max’s viewport. Simple rig of lights and auto AO. No radiosity, no shadows. Medium poly geometry, modular assets, hard surface modelling.
Soon I will update a compaliton of (already in internet) screenshoots of the areas I had worked at during this 4 years of development. Habitation, hospital, android lab, part of engineering and ship….
I hope you’ll enjoy playing as I did working in it.
C&c as always welcomed.
I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.
https://skfb.ly/BK9F Link to Sketchfab, realtime online 3d viewer.
Tonite I finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.
A 2d sketch can be found here
Bueno, entrevista conjunta entre el company Gerard Muntes y yo en 3dyanimacion, sobre Alien y un poco sobre la industria. Se dan hasta trucos!! Gratis!!