Nite shift. Beefing up handpainted difuse. Sneak peek
Revisiting an old 3d concept , playing with shaders and palette of colors. Quick render, no UVmaps, just procedural bump and gruping chunks of geometry per material.
The model is my take of the streamlined trains from the 20’s but in an alternative Albion, where roads wins over railways (used to explore other unknown lands)
Thinking in beef up the geometry a bit and bake maps to a low poly version and drop it at sketchfab. I am looking to enhance the contrast btween old ( the train parts, base of machine) versus the sleek new skin (the smooth envelope over the body)
As always C&c more than welcomed.
As usual, these sketches are compiled at this page of the blog
C&c as always welcomed.