I recently revamped a couple of models and update ’em at 3docean to get me started a collection there.
Have a look at’ em here
Suggestion for new models very welcomed
Follow up of the convertible mech project. Modelling the leg, foldable a and funtional rig-wise. Video straight from the viewport
More to follow
And the sketches of the mechanical details.
Previous video, showing blocking animation test
Lattest update, for a while. Tudor house at sketchfab. Realtime model
And the original from where it started 😀
This is the latest update from this piece. Last tweaks at the geometry b4 rendering the lightmaps. The color comes from a single 2k texture sheet, handpainted part digital and part from my sketchbook and grey markers ( painting AOs with copics then overpainting in PS)
Those are straigh screenshots from viewport. Next step lighting and export to sketchfab.
More to come.
As always C&C are welcomed.
Click in the images to HD it 🙂
A gathering of graphic material from this vehicle with better resolution
Reposting the design backstory and description from previous post
Revisiting an old 3d concept , playing with shaders and palette of colors. Quick render, no UVmaps, just procedural bump and gruping chunks of geometry per material.
The model is my take of the streamlined trains from the 20’s but in an alternative Albion, where roads wins over railways (used to explore other unknown lands)
Thinking in beef up the geometry a bit and bake maps to a low poly version and drop it at sketchfab. I am looking to enhance the contrast btween old ( the train parts, base of machine) versus the sleek new skin (the smooth envelope over the body)
These vehicle concepts are under my copyright, therefore don’t use these concepts in any commercial project.
As always C&C very welcomed