Finishing the lowpoly props and blocking the layout and lighting from this scene. This scene is loosely based in a description from the short story “A Study in Emerald” by Neil Gaiman.
Next would be hipoly for some of the props and decorations, baking then will be exported to Unreal. Screenshots from maya. Scene polycount is around 27k, without optimizing, normals or cleaning up.
I just dropped this plane in Sketchfab to test it with pbr materials. No difuse, auto uv, baked AO. This guy is a trap, Keeps calling me even with the pc off.
Jump to realtime model clicking at the pic
Some iso_houses designs. Old town basics assets. Copic greymarkers, ink and mechanical pen + PS .
Screenshot from maya viewport 2.0. Hideout scene. Modeled, textured and lit following concept. Difuse, specular, reflection, normal maps created and applied. under 50k polycount.
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