Well. Storm Teaser is out and alive. This is the result of two very intense weeks of work and a very small team of awesome professionals from several disciplines ( 4 artist at the 3d environment). 3d concepting, hard surface \texturing and art guidance were my resposabilities. So happy of the final result guys!
Max, Javier, Kirill, Ricardo
Micke, Pär, Emil Joachim, Erik, Saul
Handpainting over lowpoly at max. Feels like at home.
Early winter’s crop of sketches.
These specific images are under my copyright, therefore don’t use these images in any commercial project.
Otherwise you can contact me at firstname.lastname@example.org for suggestions etc
I am open for commissions 🙂
Testing colors and materials at this open room. Although I am happy, overall, with the mood and colors I will redo the texture in more paintery fashion.
Hangar building blockout. Game asset, playing with the shapes. Following the design and mood from last week concept.
Designed to be basically an open room where to get some goods from.
Here I am leaving some initial models of an ongoing project. This material belongs to the “8th serie” currently in preproduction. PBR materials, 2K maps, ready to render at VRAY.
Previously I created some sketches and color tests as concepts.