Screenshot from maya viewport 2.0. Hideout scene. Modeled, textured and lit following concept. Difuse, specular, reflection, normal maps created and applied. under 50k polycount.
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I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.
https://skfb.ly/BK9F Link to Sketchfab, realtime online 3d viewer.
Tonite I finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.
A 2d sketch can be found here