© Copyright Ricardo Chamizo

Posts tagged “3d

Alien Isolation assets geometry

Hi

Some of you had asked for wires of the assets at Alien:Isolation. There you go. Screenshots of a bit of my work from max’s viewport. Simple rig of lights and auto AO. No radiosity, no shadows. Medium poly geometry, modular assets, hard surface modelling.

AndroidlabDiorama_Difuse AndroidlabDiorama_Wire ConsoleMRI_Difuse ConsoleMRI_Wire ExteriorWindow_Hospital Kitchenettes KitchenettesWire Machinery_Difuse MRI_Difuse Panel_Entertainment Combined Props_Pipes_Difuse Props_Pipes_Wire

Soon I will update a compaliton of  (already in internet) screenshoots of the areas I had worked at during this 4 years of development. Habitation, hospital, android lab, part of engineering and ship….

I hope you’ll enjoy playing as I did working in it.

C&c as always welcomed.

R.


Crafting AOs with grey markers II

Hi there

Here is a follow up of the texture creation post last week. Moving from the sketches to digital 2d format then to 3d.

The nice part of it is to dump these sketches in PS, apply some gradient, do very little correction and done. Ready to get the normals and stuff. Really quick way to get your tileable textures 3d ready.

No lights Viewport pic. Crafting lowpoly from textures 

Handpainted_Textures

As always  C&C very welcomed

Saludos 🙂


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