© Copyright Ricardo Chamizo

Posts tagged “3dMax

Leoger Medium Tank

Redesign and blend of models such Panther and Tiger from the 2ww . Lowpoly tank. ZBrush, MAYA, PS. Look development at the prototype of a batch of vehicles.

2.7k triangles, 2k PBR texture maps

Online 3d models of this can be visited at my Sketchfab profile or

https://sketchfab.com/models/be685250dd8f463d8c7d29cdf28b9c05

https://sketchfab.com/models/9bbd992f7e5446deb44e5fa847034516

Leoger Medium Tank SKETCHFABTankSculp12440473_10205641812232215_4132144471602433092_o[1]


Alien Isolation assets geometry

Hi

Some of you had asked for wires of the assets at Alien:Isolation. There you go. Screenshots of a bit of my work from max’s viewport. Simple rig of lights and auto AO. No radiosity, no shadows. Medium poly geometry, modular assets, hard surface modelling.

AndroidlabDiorama_Difuse AndroidlabDiorama_Wire ConsoleMRI_Difuse ConsoleMRI_Wire ExteriorWindow_Hospital Kitchenettes KitchenettesWire Machinery_Difuse MRI_Difuse Panel_Entertainment Combined Props_Pipes_Difuse Props_Pipes_Wire

Soon I will update a compaliton of  (already in internet) screenshoots of the areas I had worked at during this 4 years of development. Habitation, hospital, android lab, part of engineering and ship….

I hope you’ll enjoy playing as I did working in it.

C&c as always welcomed.

R.


Diorama WIP

Hi guys

I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.

https://skfb.ly/BK9F   Link to Sketchfab, realtime online 3d viewer.

Tonite I  finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.

A 2d sketch can be found here
https://constructidecepticon.files.wordpress.com/2013/05/ufo_head_sktch.pngUFOscreenshot


Scout_mech WIP 02

Hi

Here you have an update from the scout mech .  Testing some colors  and materials.  Rendered in Vray for look development. Final materials will be realtimey physics based materials.

 

To full resolution click in the image

ScoutLeg_Material

 

Blueprints and sketches here

Water base grey markers

Water base grey markers

mech pieces, grey markers+ink

mech pieces, grey markers+ink

 


Scout_mech WIP

Hi there

This is one of these designs that keeps coming back at your drawing pad. I already got two takes on it.

First sketch was shaded fingering over a tablet with Sketchbook Express. The second, with more functional mechanics, had been shaded with grey water based markers and a paint rollback highlighter

Fingering in tablet, SketchbookMech_Scout

Then it took very little to made me model some pieces  in 3dmax.

Leg_BlockingLeg_Blocking_Wire

 Those new sketches are compiled at 2d Works&Sketches page in this same blog.

As always  C&C very welcomed

Saludos 🙂


Le Chibi-Tank_02

Hi there

Here you have a look development of a chibi tank. Trying to get the used, slightly damaged shader with procedural maps in Vray.

Sketch from the drawing pad, fingerpainted on a tablet, modeled and rendered in max vray. There are no textures per se or uvmap set yet, just messin’ around with procedural textures in displ map and some dirt map in the shader.

T model is based in a classic Sherman a la superdeformed

Couple of renders with Vraytoon effect.

shade04TOON copyshade05TOON copy

 

CompositeLeClassic

Saludos 🙂


“La casa de mi padre”

Hi

Now is time to finish up the modular houses for the project. These come in  in 3 flavours. Little house of the prairie (very lowpoly, some boxes with alpha and difuses), red forest cabin a la sweden( closest to the camara, with some kind of lowpoly interior) and Fachwerkhäuser watermill and town houses close to the castle ( tudoresque style but germanic, very modular to create several variations)

Here some hightpoly examples realtime. Quite quick  to assemble once you did create a library of small assets (planks, bricks, beams) .Shaders are WIP. Dont mind the tree, that was an early test.

The texture maps had been created from zbrush highpoly models  then baked to extract normal/AO and hand painted in PS in cartonish stile.

These will be baked into a map over the lowpoly for optimized realtimecasasTal01_NodEF

Red_Cabinet_WoodsPimpinHousesRed_02 CasaScreeenshots_003 CasaScreeenshots_Wire

MoulinTudorclick in the tumbnail to open bigger version.