So proud of had worked at this game!.
It had been 4 years of development where I had worked with very talented professionals at the game industry and from where I made very good friends.
Some of you had asked for wires of the assets at Alien:Isolation. There you go. Screenshots of a bit of my work from max’s viewport. Simple rig of lights and auto AO. No radiosity, no shadows. Medium poly geometry, modular assets, hard surface modelling.
Soon I will update a compaliton of (already in internet) screenshoots of the areas I had worked at during this 4 years of development. Habitation, hospital, android lab, part of engineering and ship….
I hope you’ll enjoy playing as I did working in it.
C&c as always welcomed.
Bueno, entrevista conjunta entre el company Gerard Muntes y yo en 3dyanimacion, sobre Alien y un poco sobre la industria. Se dan hasta trucos!! Gratis!!
After 4 year + development our baby is out there having its first blood.
I am very proud to have been working in this game with such amazing professionals.
A little bit of freebies, today at work and my physical copy of the game signed by nearly the whole team. (perhaps tomorrow …)
Minion wanted to say hello, so there.
Hope you guys enjoy the game as I did the day I played it as a whole. Also, very recommendable the DLC missions, lots of very well known faces and places from the childhood.
BTW I just found this video with a really nice compilation of environments + ambience from Alien Isolation (Sevastopol)
Right! After 3 + years working as senior environment artist in this game and suddenly big announcement. Here. Following the link you will find a galery in-game screenshoots of the cool environments we have been working on.
Bueno, despues de 3 anyos currando los escenarios de este juego y de vuelta de vacaciones el gran anuncio. Aqui. En el link puedes encontrar una galeria de pantallazos realtime de los escenarios en que trabajamos.