Some iso_houses designs. Old town basics assets. Copic greymarkers, ink and mechanical pen + PS .
I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.
https://skfb.ly/BK9F Link to Sketchfab, realtime online 3d viewer.
Tonite I finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.
A 2d sketch can be found here
Creating environment assets for a personal project and searching for a cartoon 2d-like look.
The cloud had been created using a vertext color solution and meant to be use at composition times. Couple of plugins had been used during this process. The one that allow you to render vertex color in 3dmax had been written by my friend and colleague Andrew Oakley.
This asset had been created following this tutorial youtube.com/watch?v=hy_oP6DRPiY
Software 3Dmax2010 Vray2
Tools | Scripts :
Vertext colors: scriptspot.com/3ds-max/scripts/render-vertex-colours (created by Andrew Oakley , FTW!)
ClickTumbnails to open slideshow in Fullscreen
[vimeo https://vimeo.com/68338239 w=575&h=280]
Click Vimeo Icon to Watch in HD and Fullscreen
This is a very early test of the foliage I am creating and I am going to be using for stills and cutscenes. More forest assets to come soon. Low polygon approach this time around.
As always crits and suggestions are very welcome.