© Copyright Ricardo Chamizo

Posts tagged “cartoon textures

Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model

https://skfb.ly/B7IK

I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

FliyingIsland_Brochure

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.

IslandMapsThanks

Ricardo


Crafting AOs with grey markers

Why not? Using time away from the computer to create some tileable AOs on the go. Having a blast painting those. This sheet is for an old tudoresque house. Mainly all the components needed to create a low poly model. It is going to need some tweaking in PS b4 adding colors and process them.

 

 

AOs_90x100

 

SAMSUNG

 

 


Environment Assets: Cheaper Trees

Howdy

Here you have another approach to create background vegetation.

ImageThis time the baseline tree is less than 8000 triangles. A new set of textures had been created,  some hand painted, to achieve a more cartoonish look . Vray render time is now quite more affordable for the project.

More trees species to come soon