Getting to know the basics Vray materials and how these react to the light and effects such VrayFog.
Now I am using cartoon styled maps that I created from Zbrush sculpts.The same sculpted models had been decimated and used as LOWish polig assets to build the background. The materials applied are composed by Diffuse/Normal/Glossiness/Heightmap/DirtMap.
The scene has been rendered using irradiance for the primary and lightmap for secondary bounce, in low/medium settings. Still testing to get rid of the grain without get into long rendering times.
The render posted here is pretty raw, just a quick pass in photoshop for levels/colors and sharpening. Click in the image to view the hi-res version.
Next, Fast SSS for the skin, posing the model, add some more props and render with displacement.