Just finished the model and the material, updated at Sketchfab. Here the link to the see the realtime model
I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.
Difuse had been handpainted over the baked AO from the model.
Final geometry is 10.5k faces
To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.
I had a blast with it and was very good as a practice to handpaint or use pbr shaders.
October 30, 2014 | Categories: Chibi_Tank_Project, Uncategorized | Tags: 3d max, AO, cartoon model, cartoon textures, flying island, hand painted textures, island, lowpoly, maya, realtime model, Sketchfab | Leave a comment
Little update of the island. Difuse WIP (and some tweaking in the uv needed). Adding some gradients and preparing to the overpainting. C&C very welcomed.
To interact in your brownser with the model here is the sketchfab web link :
I managed to squeeze out this quick model from a dying computer (frezzing and crashing randombly). This comes from last week spit sketches and it will be nice practice to hand-paint the whole thing. I am using sketchfab as plattaform to show the progression of this WIP and allow realtime navigation with the 3d model. Link here
Hope you like. Looking for lot of feedback from this one