Nite shift. Beefing up handpainted difuse. Sneak peek
Sneak peek of what I am building at the moment
This would be a follow up with this project. After processing the sketches as textures I am recreating my watermill hi-poly concept into a current gen low-poly model. Here is a picture (literally 🙂 ) of what is going on at my screen and one sheet of textures
Little update with wires as had been requested
C&C very welcomed (even being a photo)
Why not? Using time away from the computer to create some tileable AOs on the go. Having a blast painting those. This sheet is for an old tudoresque house. Mainly all the components needed to create a low poly model. It is going to need some tweaking in PS b4 adding colors and process them.
Here you have another approach to create background vegetation.
This time the baseline tree is less than 8000 triangles. A new set of textures had been created, some hand painted, to achieve a more cartoonish look . Vray render time is now quite more affordable for the project.
More trees species to come soon