I am opening a WIP scene in sketchfab where I am going to be posting updates of this model.
ATM I got the general siloutette done and starting to fit the engine and figuring out the folding secuence for the arms.
There is a video here to watch the previous animation from the plane shape.
Source sketches and more material of it here
Something I am modelling on the fly as I figure out how to transform the harrier into an scout mech. The animation has been done just to let me see the functionality and shape’s hierarchy. This would be the 3d model coming from an old design of the last year HERE
Sketches of the mech from 2014
Sneak peek of what I am building at the moment
This would be a follow up with this project. After processing the sketches as textures I am recreating my watermill hi-poly concept into a current gen low-poly model. Here is a picture (literally 🙂 ) of what is going on at my screen and one sheet of textures
Little update with wires as had been requested
C&C very welcomed (even being a photo)
Here is a follow up of the texture creation post last week. Moving from the sketches to digital 2d format then to 3d.
The nice part of it is to dump these sketches in PS, apply some gradient, do very little correction and done. Ready to get the normals and stuff. Really quick way to get your tileable textures 3d ready.
No lights Viewport pic. Crafting lowpoly from textures
As always C&C very welcomed