© Copyright Ricardo Chamizo

Posts tagged “lowpoly

Mecha WIP 001

Hi

I am opening a WIP scene in sketchfab where I am going to be posting updates of this model.

ATM I got the general siloutette done and starting to fit the engine and figuring out the folding secuence for the arms.

Mech_001

 

There is a video here to watch the previous animation from the plane shape.

https://www.youtube.com/watch?v=EeVkP4e0kh0

Source sketches and more material of it  here

C&c welcome

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Scout_Mech_WIP

Hi

Something I am modelling on the fly as I figure out how to transform the harrier into an scout mech. The animation has been done just to let me see the functionality and shape’s hierarchy. This would be the  3d model coming from an old design of the last year HERE

Sketches of the mech from 2014

C&c welcome


Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model

https://skfb.ly/B7IK

I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

FliyingIsland_Brochure

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.

IslandMapsThanks

Ricardo


Crafting AOs with grey markers III

Sneak peek of what I am building at the moment

This would be a follow up with this project. After processing the sketches as textures  I am recreating my watermill  hi-poly concept   into a current gen low-poly model. Here is a picture (literally  🙂 ) of what is going on at my screen and one sheet of textures

SneakPeek . Hand painted textures

MoulinTudorHP_Stones_MAT_Trokel

Little update with wires as had been requested

HP_Stones_MAT_Trokel_Wire

C&C very welcomed (even being a photo)

R.

 


Crafting AOs with grey markers II

Hi there

Here is a follow up of the texture creation post last week. Moving from the sketches to digital 2d format then to 3d.

The nice part of it is to dump these sketches in PS, apply some gradient, do very little correction and done. Ready to get the normals and stuff. Really quick way to get your tileable textures 3d ready.

No lights Viewport pic. Crafting lowpoly from textures 

Handpainted_Textures

As always  C&C very welcomed

Saludos 🙂