© Copyright Ricardo Chamizo

Posts tagged “maya

Leoger Medium Tank

Redesign and blend of models such Panther and Tiger from the 2ww . Lowpoly tank. ZBrush, MAYA, PS. Look development at the prototype of a batch of vehicles.

2.7k triangles, 2k PBR texture maps

Online 3d models of this can be visited at my Sketchfab profile or

https://sketchfab.com/models/be685250dd8f463d8c7d29cdf28b9c05

https://sketchfab.com/models/9bbd992f7e5446deb44e5fa847034516

Leoger Medium Tank SKETCHFABTankSculp12440473_10205641812232215_4132144471602433092_o[1]


M room

Howdy.
Finishing the lowpoly props and blocking the layout and lighting from this scene. This scene is loosely based in a description from the short story “A Study in Emerald” by Neil Gaiman.

Next would be hipoly for some of the props and decorations, baking then will be exported to Unreal. Screenshots from maya. Scene polycount is around 27k, without optimizing, normals or cleaning up.

More to come soon.

Mroom_Blocking_01 Mroom_Blocking_02 Mroom_Blocking_03


Hideout bedroom. Maya Screenshot Viewport 2.0

Screenshot from maya viewport 2.0. Hideout scene. Modeled, textured and lit following concept. Difuse, specular, reflection, normal maps created and applied. under 50k polycount.

Click on the  images for full resolution

Kreisau_Composite02_RicardoChamizoKreisau_Composite01b_RicardoChamizoKreisau_Composite03_RicardoChamizo
Kreisau_Composite_RicardoChamizo

C&C


Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model

https://skfb.ly/B7IK

I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

FliyingIsland_Brochure

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.

IslandMapsThanks

Ricardo


Flying Island WIP 02

Hi there

Little update of the island. Difuse WIP (and some tweaking in the uv needed). Adding some gradients and preparing to the overpainting. C&C very welcomed.

To interact in your brownser with the model here is the sketchfab web link :

https://skfb.ly/B7IK

 

flyingIslandColors


Flying Island WIP

I managed to squeeze out this quick model from a dying computer (frezzing and crashing randombly). This comes from last week spit sketches and it will be nice practice to hand-paint the whole thing. I am using sketchfab as plattaform to show the progression of this WIP and allow  realtime navigation with the 3d model. Link here

Hope you like. Looking for lot of feedback from this one

FlyingIslandConcept


Crafting AOs with grey markers III

Sneak peek of what I am building at the moment

This would be a follow up with this project. After processing the sketches as textures  I am recreating my watermill  hi-poly concept   into a current gen low-poly model. Here is a picture (literally  🙂 ) of what is going on at my screen and one sheet of textures

SneakPeek . Hand painted textures

MoulinTudorHP_Stones_MAT_Trokel

Little update with wires as had been requested

HP_Stones_MAT_Trokel_Wire

C&C very welcomed (even being a photo)

R.