Redesign and blend of models such Panther and Tiger from the 2ww . Lowpoly tank. ZBrush, MAYA, PS. Look development at the prototype of a batch of vehicles.
2.7k triangles, 2k PBR texture maps
Online 3d models of this can be visited at my Sketchfab profile or
Finishing the lowpoly props and blocking the layout and lighting from this scene. This scene is loosely based in a description from the short story “A Study in Emerald” by Neil Gaiman.
Next would be hipoly for some of the props and decorations, baking then will be exported to Unreal. Screenshots from maya. Scene polycount is around 27k, without optimizing, normals or cleaning up.
Screenshot from maya viewport 2.0. Hideout scene. Modeled, textured and lit following concept. Difuse, specular, reflection, normal maps created and applied. under 50k polycount.
Click on the images for full resolution
Sneak peek of what I am building at the moment
This would be a follow up with this project. After processing the sketches as textures I am recreating my watermill hi-poly concept into a current gen low-poly model. Here is a picture (literally 🙂 ) of what is going on at my screen and one sheet of textures
Little update with wires as had been requested
C&C very welcomed (even being a photo)