Engine had been fitted in the chasis and some work had been done at the internal structure
Jump to Sketchfab by clicking the picture

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March 12, 2015 | Categories: Mech_plane | Tags: mech, realtime model, Sketchfab | Leave a comment
Hi
I am opening a WIP scene in sketchfab where I am going to be posting updates of this model.
ATM I got the general siloutette done and starting to fit the engine and figuring out the folding secuence for the arms.

There is a video here to watch the previous animation from the plane shape.
https://www.youtube.com/watch?v=EeVkP4e0kh0
Source sketches and more material of it here
C&c welcome
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March 9, 2015 | Categories: Mech_plane | Tags: lowpoly, mech, Mecha, realtime model, SD, WIP | Leave a comment
Lattest update, for a while. Tudor house at sketchfab. Realtime model
https://skfb.ly/CUBy

https://skfb.ly/CUBy


And the original from where it started 😀

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February 19, 2015 | Categories: Uncategorized | Tags: hadnpainted, realtime model, Sketchfab, Tudor house | Comments Off on Tudor House at Sketchfab
Hi guys
I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.
https://skfb.ly/BK9F Link to Sketchfab, realtime online 3d viewer.
Tonite I finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.
A 2d sketch can be found here
https://constructidecepticon.files.wordpress.com/2013/05/ufo_head_sktch.png
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November 5, 2014 | Categories: Uncategorized | Tags: 2WW, 3d diorama, 3dMax, alternate reality, cartoon style, concept art, dieselpunk, realtime model, Sketchfab, UFO | Comments Off on Diorama WIP
Hi guys
Just finished the model and the material, updated at Sketchfab. Here the link to the see the realtime model
https://skfb.ly/B7IK
I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.
Difuse had been handpainted over the baked AO from the model.
Final geometry is 10.5k faces
To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.
Thanks
Ricardo
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October 30, 2014 | Categories: Chibi_Tank_Project, Uncategorized | Tags: 3d max, AO, cartoon model, cartoon textures, flying island, hand painted textures, island, lowpoly, maya, realtime model, Sketchfab | Leave a comment