© Copyright Ricardo Chamizo

Posts tagged “realtime model

MechWip 2on update

 

Engine had been fitted in the chasis and some work had been done at the internal structure

Jump to Sketchfab by clicking the picture

Mech_002A

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Mecha WIP 001

Hi

I am opening a WIP scene in sketchfab where I am going to be posting updates of this model.

ATM I got the general siloutette done and starting to fit the engine and figuring out the folding secuence for the arms.

Mech_001

 

There is a video here to watch the previous animation from the plane shape.

https://www.youtube.com/watch?v=EeVkP4e0kh0

Source sketches and more material of it  here

C&c welcome


Tudor House at Sketchfab

Lattest update, for a while. Tudor house at sketchfab. Realtime model

https://skfb.ly/CUBy

Sketchfab
https://skfb.ly/CUBy

Tudor_Texture_Composite

Aos

And the original from where it started 😀

AOs_90x100


Diorama WIP

Hi guys

I just started another diorama , W.I.P. at modelling stage just yet and I chucked some geo at Sketchfab using the 3dmax exporter from them web. It solved all the troubles of exporting (channels not showing, baking, uv) in one click. For “clay renders” realtime is the faster I experienced.

https://skfb.ly/BK9F   Link to Sketchfab, realtime online 3d viewer.

Tonite I  finished the central piece beefing up an old 3d concept of a 2ww UFO . More updates to come soon.

A 2d sketch can be found here
https://constructidecepticon.files.wordpress.com/2013/05/ufo_head_sktch.pngUFOscreenshot


Flying Island Final

Hi guys

Just finished the model and the material, updated at Sketchfab. Here the link to the see the  realtime model

https://skfb.ly/B7IK

I used a 2K Difuse, 2K normal, and 512x gloss, spec, emission, and lightmap.

Difuse had been handpainted over the baked AO from the model.

Final geometry is 10.5k faces

To pump up a bit the model, in Sketchfab, I baked a light map with shadows in it. Also use a bit of mapped emission from the leaves and tips of the grass to emulate subsurface scattering.

FliyingIsland_Brochure

I had a blast with it and was very good as a practice to handpaint or use pbr shaders.

IslandMapsThanks

Ricardo