Screenshot from maya viewport 2.0. Hideout scene. Modeled, textured and lit following concept. Difuse, specular, reflection, normal maps created and applied. under 50k polycount.
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Sneak peek of what I am building at the moment
This would be a follow up with this project. After processing the sketches as textures I am recreating my watermill hi-poly concept into a current gen low-poly model. Here is a picture (literally 🙂 ) of what is going on at my screen and one sheet of textures
Little update with wires as had been requested
C&C very welcomed (even being a photo)