Creating environment assets for a personal project and searching for a cartoon 2d-like look.
The cloud had been created using a vertext color solution and meant to be use at composition times. Couple of plugins had been used during this process. The one that allow you to render vertex color in 3dmax had been written by my friend and colleague Andrew Oakley.
This asset had been created following this tutorial youtube.com/watch?v=hy_oP6DRPiY
Software 3Dmax2010 Vray2
Tools | Scripts :
Vertext colors: scriptspot.com/3ds-max/scripts/render-vertex-colours (created by Andrew Oakley , FTW!)
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[vimeo https://vimeo.com/68338239 w=575&h=280]
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This is a very early test of the foliage I am creating and I am going to be using for stills and cutscenes. More forest assets to come soon. Low polygon approach this time around.
As always crits and suggestions are very welcome.
Getting to know the basics Vray materials and how these react to the light and effects such VrayFog.
Now I am using cartoon styled maps that I created from Zbrush sculpts.The same sculpted models had been decimated and used as LOWish polig assets to build the background. The materials applied are composed by Diffuse/Normal/Glossiness/Heightmap/DirtMap.
The scene has been rendered using irradiance for the primary and lightmap for secondary bounce, in low/medium settings. Still testing to get rid of the grain without get into long rendering times.
The render posted here is pretty raw, just a quick pass in photoshop for levels/colors and sharpening. Click in the image to view the hi-res version.
Next, Fast SSS for the skin, posing the model, add some more props and render with displacement.