I am opening a WIP scene in sketchfab where I am going to be posting updates of this model.
ATM I got the general siloutette done and starting to fit the engine and figuring out the folding secuence for the arms.
There is a video here to watch the previous animation from the plane shape.
Source sketches and more material of it here
Getting to know the basics Vray materials and how these react to the light and effects such VrayFog.
Now I am using cartoon styled maps that I created from Zbrush sculpts.The same sculpted models had been decimated and used as LOWish polig assets to build the background. The materials applied are composed by Diffuse/Normal/Glossiness/Heightmap/DirtMap.
The scene has been rendered using irradiance for the primary and lightmap for secondary bounce, in low/medium settings. Still testing to get rid of the grain without get into long rendering times.
The render posted here is pretty raw, just a quick pass in photoshop for levels/colors and sharpening. Click in the image to view the hi-res version.
Next, Fast SSS for the skin, posing the model, add some more props and render with displacement.